Textured the lantern today and also fixed a major normal issue that I finally noticed. For some reason when I export my meshes out as .ase it smooths all the normals on the mesh. However .fbx works just fine, so Im going to be using that instead.
Its weird because I know I’m exporting out .ase with the correct settings and its worked in the past. :/ Anyways the lighting is looking much better now that I figure out what the problem was.
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