ok, this cart was a pain in the arse, but I was able to get it under 2000 tris with  decent bakes. To many round parts for it to be that low. T-T Time for bed. 
1932 tris

ok, this cart was a pain in the arse, but I was able to get it under 2000 tris with  decent bakes. To many round parts for it to be that low. T-T Time for bed. 

1932 tris

I finished! barely…
Taking this thing down to 1600 tris was pretty challenging. I wish I would of had more time to spend on it. Everything was rushed in order to make the deadline. 
Anyways time to start an art test(which I will not be rushing). :D 

I finished! barely…

Taking this thing down to 1600 tris was pretty challenging. I wish I would of had more time to spend on it. Everything was rushed in order to make the deadline. 

Anyways time to start an art test(which I will not be rushing). :D 

First pass on one of the tillable ground textures I’m working on, this texture will be used around the trees. I thought it would be cool if the roots were pushed to the surface a bit add some nice detail to the ground. 
I’m still working out a few tiling errors which is why I havent posted it tiled yet.
Size: 1024x

First pass on one of the tillable ground textures I’m working on, this texture will be used around the trees. I thought it would be cool if the roots were pushed to the surface a bit add some nice detail to the ground. 

I’m still working out a few tiling errors which is why I havent posted it tiled yet.

Size: 1024x

Finished the mailbox for the most part, things to change next time would be to optimize the uv space more. I wasted some space on things the player would never really see. Also I feel the spec isn’t selling it as much as it should.

Overall I think Cave would be proud. 

last two shots are rendered in udk.

specs: 1024 diffuse/normal, 256 spec, 2444 tris.