Here is my finished Art test, I had ten days to complete several assets in the reference and light the scene. It was my first official art test from a company so it was a bit challenging but also fun.
Rendered in UDK.
Here is my finished Art test, I had ten days to complete several assets in the reference and light the scene. It was my first official art test from a company so it was a bit challenging but also fun.
Rendered in UDK.
ok, this cart was a pain in the arse, but I was able to get it under 2000 tris with decent bakes. To many round parts for it to be that low. T-T Time for bed.
1932 tris
I finished! barely…
Taking this thing down to 1600 tris was pretty challenging. I wish I would of had more time to spend on it. Everything was rushed in order to make the deadline.
Anyways time to start an art test(which I will not be rushing). :D
Finished the mailbox for the most part, things to change next time would be to optimize the uv space more. I wasted some space on things the player would never really see. Also I feel the spec isn’t selling it as much as it should.
Overall I think Cave would be proud.
last two shots are rendered in udk.
specs: 1024 diffuse/normal, 256 spec, 2444 tris.