Here is my finished Art test, I had ten days to complete several assets in the reference and light the scene. It was my first official art test from a company so it was a bit challenging but also fun. 

Rendered in UDK.

ok, this cart was a pain in the arse, but I was able to get it under 2000 tris with  decent bakes. To many round parts for it to be that low. T-T Time for bed. 
1932 tris

ok, this cart was a pain in the arse, but I was able to get it under 2000 tris with  decent bakes. To many round parts for it to be that low. T-T Time for bed. 

1932 tris

I finished! barely…
Taking this thing down to 1600 tris was pretty challenging. I wish I would of had more time to spend on it. Everything was rushed in order to make the deadline. 
Anyways time to start an art test(which I will not be rushing). :D 

I finished! barely…

Taking this thing down to 1600 tris was pretty challenging. I wish I would of had more time to spend on it. Everything was rushed in order to make the deadline. 

Anyways time to start an art test(which I will not be rushing). :D 

Started to block out one of the kokiri forest houses. Zbrush is next. 

Started to block out one of the kokiri forest houses. Zbrush is next. 

Finished the mailbox for the most part, things to change next time would be to optimize the uv space more. I wasted some space on things the player would never really see. Also I feel the spec isn’t selling it as much as it should.

Overall I think Cave would be proud. 

last two shots are rendered in udk.

specs: 1024 diffuse/normal, 256 spec, 2444 tris.

Finished this lil guy up today. Here is a screen shot out of udk.