Finished up this tillable texture today, I think it came out pretty good, things I would change next time would be to spend a bit more time on the sculpt. Also I might look for better photo sources. I used pictures that I had taken at the park and the images were not the best quality. 

Rendered in Marmoset and tiled in UDK.

Next texture will be rocks used for the banks/beds of the streams and rivers.

1024 diffuse/normal, 256 spec.

First pass on one of the tillable ground textures I’m working on, this texture will be used around the trees. I thought it would be cool if the roots were pushed to the surface a bit add some nice detail to the ground. 
I’m still working out a few tiling errors which is why I havent posted it tiled yet.
Size: 1024x

First pass on one of the tillable ground textures I’m working on, this texture will be used around the trees. I thought it would be cool if the roots were pushed to the surface a bit add some nice detail to the ground. 

I’m still working out a few tiling errors which is why I havent posted it tiled yet.

Size: 1024x